> For the complete documentation index, see [llms.txt](https://hangout-ragnarok.gitbook.io/hangoutro/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://hangout-ragnarok.gitbook.io/hangoutro/systems/grade-enhancement.md).

# Grade enhancement

![](https://3134290582-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FD6EUknkxguLsWdqRSsct%2Fuploads%2Fgit-blob-6335b5db18e26533d5aa22f476790874380d872c%2Ffeatures.jpg?alt=media)

Refining makes a weapon hit harder. Grading makes it a different item. A graded piece unlocks bonuses written into it that no amount of refining will ever give you, and on the strongest gear those bonuses are the reason to own the item at all.

It is also the most dangerous thing you can do to a piece of equipment. Read the whole page before you try it.

## Where to go

Talk to **Suribell** in Para Market, at `paramk 34,184`. The Warper has an entry for Para Market, so you do not need to find the map yourself. **Sratos** does the same job at `grademk 34,184`, but the Warper does not go there.

Choose "Enhance the equipment's grade" and the grade window opens.

## What a grade gives you

Two things at once.

**The item's own grade bonuses.** Look at the bottom of any item's description. If it has a `[Grade Bonus]` section, those lines are what grading unlocks, and they are cumulative, so a grade A item also gets its D, C and B lines. Cocytus Armor at grade A auto-casts Jack Frost every time you cast Cold Bolt. Agni Sword at grade A grants permanent Endure.

**A bigger refine bonus.** The grade multiplies what each refine level is worth on a weapon. Grade D adds 30% on top, C adds 50%, B doubles it, and A doubles it again.

If an item's description has no `[Grade Bonus]` section, grading it still gives the refine multiplier, but it unlocks no extra lines.

## The four grades

You climb them one at a time. D, then C, then B, then A.

| step      | your item must be | base chance                 | catalyst                     | jewel           |
| --------- | ----------------- | --------------------------- | ---------------------------- | --------------- |
| none to D | +9 or higher      | 10% at +9, up to 80% at +16 | 1 Blessed Etel Dust per step | Etel Aquamarine |
| D to C    | +10 or higher     | 20% at +10, up to 70%       | 3 Blessed Etel Dust per step | Etel Topaz      |
| C to B    | +11 or higher     | 50%, up to 60%              | 5 Blessed Etel Dust per step | Etel Amethyst   |
| B to A    | +11 or higher     | 40%, up to 50%              | 7 Blessed Etel Dust per step | Etel Amber      |

The higher your refine, the better the odds. Going for D on a +16 weapon succeeds four times out of five. Going for it on a +9 succeeds one time in ten.

You may add up to 10 steps of Blessed Etel Dust, and each step adds 1% to the chance.

## The part that costs people their gear

**Success resets your refine to 0.**

That is not a bug and it is not our change, it is how grading works. A +16 grade A weapon means someone refined it to +16, graded it, refined it back up, graded it again, and did that four times.

**And you choose how the failure hurts.**

| you pay                   | on failure                         |
| ------------------------- | ---------------------------------- |
| 1 jewel and 175,000 zeny  | the item is **destroyed**          |
| 5 jewels and 875,000 zeny | nothing happens, you keep the item |

The cheap option is five times cheaper and it will destroy your weapon sooner or later. At a 40% chance to go from B to A, the cheap route destroys the item three times out of five.

Use the safe option on anything you care about. The cheap one exists for gear you were willing to lose.

## In short

1. Refine the item as high as you can first, because refine level sets your odds.
2. Check whether the item has a `[Grade Bonus]` section worth chasing.
3. Pay the expensive option unless you genuinely do not mind losing the item.
4. Expect to refine it again afterwards, every single time.

## Which items have grade bonuses

Every gradable weapon and armor can take a grade, but only some carry extra lines for it. The description tells you. We are still writing the grade bonuses for the items imported from iRO, so an item whose description shows no `[Grade Bonus]` section today may grow one later.


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