> For the complete documentation index, see [llms.txt](https://hangout-ragnarok.gitbook.io/hangoutro/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://hangout-ragnarok.gitbook.io/hangoutro/systems/shadow-equipment.md).

# Shadow equipment

![](https://3134290582-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FD6EUknkxguLsWdqRSsct%2Fuploads%2Fgit-blob-6335b5db18e26533d5aa22f476790874380d872c%2Ffeatures.jpg?alt=media)

Shadow equipment is a second set of gear with its own six slots. It does not replace anything you wear. Open your equipment window, switch to the shadow tab, and you have a weapon, shield, armor, shoes and two accessory slots that stack on top of your real gear.

Nothing about it shows on your character. It is pure stats, and every class can use every piece, because shadow gear has no job restriction.

The server carries 1,028 of them, so most of this page is about the handful you will wear.

### Start here, the free set from Eden

The Shadow Equipment Rental at `moc_para01` 110,91, inside the Eden building, lends a full Paradise Shadow set from base level 10. It costs nothing, it lasts 72 hours, and you can come straight back for another when it runs out.

Take it. Wearing all six pieces is stronger than anything you can buy for a long while.

| Piece                   | What it gives                                  |
| ----------------------- | ---------------------------------------------- |
| Paradise Shadow Weapon  | ATK +10, MATK +10, melee and ranged damage +5% |
| Paradise Shadow Shield  | MaxHP +100                                     |
| Paradise Shadow Armor   | HIT +5                                         |
| Paradise Shadow Shoes   | ASPD +5%                                       |
| Paradise Shadow Earring | MATK +5                                        |
| Paradise Shadow Pendant | ATK +5                                         |

Wearing all six adds ASPD +2, variable cast time -10%, and it ignores 50% of the DEF and MDEF of every monster. That last line is the reason the set matters. Half a monster's armor is worth more than any single stat on this page.

The catch is the 72 hour clock. The set vanishes, and you have to walk back to Eden.

### The permanent option, class shadow sets

Each class also has its own four piece set, and the Cash Shop sells it under Permanent as four cubes. A cube opens into one random piece for its slot, and every class in the pool has the same chance.

| Cube                      | Price | Pool       | Chance of the one you want |
| ------------------------- | ----- | ---------- | -------------------------- |
| Class Shadow Earring Cube | 20    | 6 earrings | 1 in 6                     |
| Class Shadow Pendant Cube | 20    | 6 pendants | 1 in 6                     |
| Class Shadow Armor Cube   | 30    | 18 armors  | 1 in 18                    |
| Class Shadow Shoes Cube   | 30    | 18 shoes   | 1 in 18                    |

The earring and pendant pools follow the six first job trees, so one Swordman Shadow Earring serves a Knight, a Crusader, a Rune Knight and a Royal Guard. The armor and shoes pools go by second job, plus the expanded classes.

These pieces work from base level 1, so a brand new character can wear them, and they never expire. They raise one skill rather than a stat.

| Piece                   | Unrefined                      | At +10                     |
| ----------------------- | ------------------------------ | -------------------------- |
| Swordman Shadow Earring | Bash costs 20% less SP         | 50% less, and MaxHP +100   |
| Swordman Shadow Pendant | Magnum Break hits 20% harder   | 70% harder, and MaxHP +100 |
| Knight Shadow Armor     | Bowling Bash costs 20% less SP | 50% less, and MaxHP +100   |
| Knight Shadow Shoes     | Pierce hits 20% harder         | 70% harder, and MaxHP +100 |

Matching pieces pay extra. An earring and pendant of the same class give ATK +1% and MaxHP +1%, and once those two accessories add up to +10 refine that becomes ATK +3% and MaxHP +3%. A matching armor and shoes swap their bonuses, so the armor's skill gains damage and the shoes' skill gets cheaper.

Buy the accessory pair first. Five refines on each one turns a 1% bonus into 3%.

There is no cube for the weapon and shield slots. Those pools hold third job pieces that need base level 99, so they stay out until the sets under them are worth finishing.

### Refining

Shadow gear refines to +10 and it is safe to +4.

One NPC does the work. Blacksmith Basta stands at `itemmall` 24,77 in the Cash Mall and opens the refine window for everything, shadow gear included. The Shadow Blacksmith a few steps away at 31,76 no longer refines anything and only sends you to Basta.

Getting there takes a walk, because the Cash Mall blocks teleport and memo. Neither the Warper nor a Butterfly Wing will reach it. Talk to the Cash Sales Guide in Prontera at 137,125, or the same NPC in Morocc, Moc Ruins, Geffen, Payon, Lighthalzen or Rachel. The Exit Guide at 21,45 sends you back where you came from.

Each attempt costs 10,000 zeny and one ore. A shadow weapon takes Oridecon. Every other shadow slot takes Elunium.

| Refine   | Plain ore | Enriched ore |
| -------- | --------- | ------------ |
| +1 to +4 | 100%      | 100%         |
| +5       | 60%       | 90%          |
| +6, +7   | 40%       | 70%          |
| +8, +9   | 20%       | 40%          |
| +10      | 9%        | 20%          |

What happens when an attempt fails depends on the ore.

* Plain and Enriched ore destroy the item. Enriched only buys better odds, not safety.
* HD ore has the same odds as plain ore but never destroys anything. The item drops one refine level instead. Above +4 this is the only ore worth using on a piece you care about. The Cash Shop sells HD Oridecon and HD Elunium in boxes of 10, see [Cash Shop](/hangoutro/cash-and-vip/cash-shop.md).

Blacksmith Blessing does not work here. It covers normal weapons and armor from +8 upward, and the refine table has no entry for shadow gear, so the window will not take one.

The server announces a successful refine to +8, +9 or +10, and a relay posts it in Discord.


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